this was a Polycount monthly challenge, it was a lot of fun to work on and push what i could do with a low poly and low texture rez. i learned a lot with these pieces from workflow to rendering different materials. im really bad at recording my workflow for others to see but i will try to do that in future projects
Poly count challenge Hammers, in the sketchfab you can see the whole of each texture since not everything can be seen from the front view